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Re: Extra augment slots [message #58794 is a reply to message #58793] Sun, 08 August 2010 13:53 Go to previous messageGo to previous message
nicomon is currently offline  nicomon
Messages: 199
Registered: November 2007
Location: Zearth
Stranger wrote on Sun, 08 August 2010 02:06

For anyone wanting to fulfill this request:
OBJECT_LEGENDARY_BROADSWORD_02 (or something close to that), CObjectAugmentationDef (or something close to that).
One of the very first variables will be labeled Available Augments or Available Slots, can't remember what exactly but it will have the word "Available" in it.

The first two entries in CObjectAugmentationDef need to be edited, actually. "Useable Augmentation Slots" Is the first one, and sets how many augmentation slots there actually are, and the second is "Available Augmentation Slots", as Stranger was talking about, This number must be higher than the first one, or else it will crash.

Stranger wrote on Sun, 08 August 2010 02:06

Really need to get back into this stuff so that I can remember what all these things are called.

Note for jmk316: If I remember correctly, if you fill the fourth slot, you'll have to fill the rest as well. If you exit the menu after filling the fourth augment slot, you will not be able to fill the other four slots. Anyone correct me if I'm wrong.
I don't think that's right, but a similar bug might be a possibility to happen instead of the above mentioned crash. I've always remembered to edit them when doing this stuff, so I've never had a problem, and so don't know what would happen. Except for what people have told me, of course.


I divided by zero and survived.
Two of Diamonds, people. This is important.
 
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