Fable: The Lost Chapters Mod Scene
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Re: Progression, [message #59439 is a reply to message #59428] Wed, 22 September 2010 10:11 Go to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Meh I don't really see a point to working on FableTLC anymore with it being so locked down. Without quests and levels all you can do is mess with assets and existing mechanics.

Everything that can be realistically and timely done has been done.

If Fable 3 is anything like fable 2 we'll have a bit more freedom.
There's still work that needs to be done with assets. But quests and mechanics are known and spec'd.

I recently spec'd the database files that Fable 2 uses. And finished the compiler/decompiler for the quest scripts. And we know they are going to be the same in Fable 3 with the exception of another LUA module in the engine.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Wed, 22 September 2010 10:13]

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