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Re: Doors opening - When you get close enough. [message #59899 is a reply to message #59897] Sun, 24 October 2010 17:37 Go to previous message
IDontKnow
Messages: 190
Registered: August 2010
Location: 127.0.0.1
JohnDoe wrote on Mon, 25 October 2010 01:34

Daytime pics are always better. And I believe that there's a variable in CDoorDef for the type of door which determines how the door behaves. If the door is only meant to function as a barrier that opens/closes and not meant to teleport the Hero anywhere, then EntranceConnectedToUID shouldn't matter at all.


Thanks for clearing that up,

jwc2200 wrote on Mon, 25 October 2010 01:09

EntranceConnectedToUID tells the script which region to transport the hero to. Here is a list of them:
http://fabletlcmod.com/forum/index.php?t=msg&th=6782& ;amp ;start=0&



Thanks for that list, I never knew such a list existed.



Updated first post with Pictures in the daytime.


27/4/11 23:XX (11:XX Pm) She went to a better place. 28/4/11 10:XX She was burried; RIP

Leren van de taal van Nederland is leuk.
Ik heb nog veel te leren, hoewel.

Tengo la ambición de aprender a español.
Yet I have no idea how to start.

[Updated on: Sun, 24 October 2010 18:18]

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