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Re: importing X files to 3dsmax [message #60082 is a reply to message #60081] Sat, 06 November 2010 08:42 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
jp_b46 wrote on Wed, 03 November 2010 21:38

well, i got a newer version and doesnt works... also, i must say that i dont have an idea about how to install it... but i installed pandasoft and doesnt works neither
Newer version doesn't mean better. You need the version compatible with your version of 3DS. You're probably getting an error that says "wrong version" or something like that. Same thing with Pandasoft, but again, that's an export-only plugin, and it's only needed for animated meshes.

By the way, I just love to repeat myself. So go ahead and say something that warrants me saying this exact same thing again. I'd love that.
OldBoy wrote on Sat, 06 November 2010 10:25

http://www.kwxport.org/

Wouldn't recommend it. I tried it out years ago, it was absolutely awful in all ways imaginable. Of course, that was years ago, might be better now. Also worth mentioning, it's like the Pandasoft plugin, export only, and you'd only need it for animated meshes.

We know that xporter/Pandasoft works. Use that. And get the right versions.
 
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