Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Graphics Editing » Importing/Opening A Weapon In Blender
Re: Importing/Opening A Weapon In Blender [message #60044 is a reply to message #60043] Thu, 04 November 2010 00:23 Go to previous messageGo to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

IanMac35 wrote on Thu, 04 November 2010 07:12

Okay, i've looked everywhere

No you didn't.
I gave you this link in your other thread about the sheathing problem.
Check it again. It's there.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: importing X files to 3dsmax
Next Topic: Importing meshes into fable explorer
Goto Forum:
  


Current Time: Sat May 18 22:06:22 PDT 2024

Total time taken to generate the page: 0.00440 seconds