Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Graphics Editing » Importing/Opening A Weapon In Blender
Re: Importing/Opening A Weapon In Blender [message #60088 is a reply to message #60085] Sat, 06 November 2010 10:42 Go to previous messageGo to previous message
IanMac35 is currently offline  IanMac35
Messages: 11
Registered: November 2010
Location: Milky way
OldBoy wrote on Sat, 06 November 2010 09:47

You'll need this. Import/export .x plugins for 3ds max.


the link for version 9 doesn't work. i downloaded autodesk 3ds max 2010. should i use the plugin for versions 5-8?


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