Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Graphics Editing » Importing/Opening A Weapon In Blender
Re: Importing/Opening A Weapon In Blender [message #60098 is a reply to message #60043] Sun, 07 November 2010 10:52 Go to previous messageGo to previous message
IanMac35 is currently offline  IanMac35
Messages: 11
Registered: November 2010
Location: Milky way
okay i may have done something wrong, because i'm not sure why this isn't working. i downloaded the version of xporter for 3ds max 2010 and unzipped it. i went to the folder labeled MAX2010-64 and put the .dle file in my plugins directory for 3ds max. i started up 3ds max and went to file, import, and then selected desktop. and the scythe.x file was not listed. is there something i missed?

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