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Re: Effects Discussion [message #60572 is a reply to message #60571] Thu, 02 December 2010 06:05 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Keshire wrote on Thu, 02 December 2010 07:24

More efficient until you come up on an effect that has a shitload of sections in it. And like five or six effect stages. Razz
Ah, very good point. So far I've only used it on that barebones effect, which is too simple to appreciate the organization.

Edit: Just going to collect my findings here.

Dwords.


Boolean Crash Tests


Stuff to look for.


Floats (to do)


Update: Just remembered (because I'm absent-minded and have a ten-second short term memory) that there are some variable names in the wiki. I don't know if they're complete, but they'll help me label some of these things.

Apologies for the night shots, I made the assumption it would be easier to notice changes in the effects, but it's hard on the eyes. Also, more apologies for having my WIP costume in the pics, I keep forgetting to remove it when testing. Should probably just make it so it doesn't spawn with the Hero.

[Updated on: Thu, 02 December 2010 16:46]

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