Home » Fable TLC » Discussion » General Mod Discussion » Gameplay balance
Gameplay balance [message #60742] |
Thu, 16 December 2010 16:20 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Objective: Revamp Fable gameplay balance to be steady and steadily increasing in difficulty. Not necessarily make it harder or easier, just sensible.
So I was thinking about putting together a gameplay balance mod and started taking stock of all things that affect balance. And then I realized that the list includes everything. Here's the list that I've come up with so far. It overlaps and is a bit redundant, but that's better than not having all the bases covered.
List of balance aspects
Weapons
- Weapon animations
- Weapon augment slots
- Weapon augments
- Weapon class
- Weapon damage
- Weapon explosion damage
- Weapon explosion range
- Weapon placement
- Weapon price
- Weapon speed
- Weapon type
- Weapon weight
Armor
- Armor placement
- Armor price
- Armor ratings
- Armor-specific resistances
- Armor-specific weaknesses
Potions
- Item effects
- Item limits
- Item placement
- Item price
- Item rarity
Chests
- Chest contents
- Chest key
- Chest placement
- Chest rarity
Keys
- Key placement
- Key price
- Key rarity
Augments
- Augment effects
- Augment placement
- Augment price
- Augment rarity
Spells
- Spell cooldown times
- Spell damage ratings
- Spell upgrade costs
- Spell usage costs
- Spell warmup times
NPCs/Creatures
- Armor ratings
- Armor resistances
- Armor weaknesses
- Attack patterns
- Attack ratings
- Attack speed
- Combat abilities
- Combat sequence
- Combat type
- Creature drops
- Creature stats (used?)
- Decapitation probability
- Health values
- NPC/Creature factions
- NPC/Creature placement
- NPC-specific special abilities
- Stat modifiers
- Weapons
Hero
- Armor ratings
- Armor resistances
- Armor weaknesses
- Attack ratings
- Attack speed
- Health values
- Renown thresholds
Experience
- Alignment-based cost modifiers
- Skill upgrade costs
- Skill upgrade effects
Other
- Item costs
- Item cost variables
- Fishing spot items
- Fishing spot difficulty
- Digging spot items
- Pubgame gold rewards
- Quest rewards
- Boasting rewards
- Arena round rewards
- Wedding dowries
- House prices
- Trophy exploit
- Bodyguard wages
I'm willing to bet I missed a ton of things. Right now I just want a complete list, I'll figure out what to revamp and how later. Feel free to chime in.
[Updated on: Sat, 18 December 2010 01:04] Report message to a moderator
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Gameplay balance
By: JohnDoe on Thu, 16 December 2010 16:20
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Re: Gameplay balance
By: nicomon on Thu, 16 December 2010 16:45
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Re: Gameplay balance
By: JohnDoe on Thu, 16 December 2010 17:07
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Re: Gameplay balance
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Re: Gameplay balance
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Re: Gameplay balance
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Re: Gameplay balance
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Re: Gameplay balance
By: JohnDoe on Thu, 16 December 2010 19:34
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Re: Gameplay balance
By: nicomon on Thu, 16 December 2010 19:44
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Re: Gameplay balance
By: JohnDoe on Thu, 16 December 2010 19:51
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Re: Gameplay balance
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Re: Gameplay balance
By: JohnDoe on Thu, 16 December 2010 20:06
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Re: Gameplay balance
By: Mayki on Tue, 21 December 2010 07:29
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Re: Gameplay balance
By: asmcint on Tue, 21 December 2010 10:06
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Re: Gameplay balance
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Re: Gameplay balance
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Re: Gameplay balance
By: asmcint on Wed, 22 December 2010 11:22
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Re: Gameplay balance
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Re: Gameplay balance
By: JohnDoe on Wed, 19 January 2011 12:07
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Re: Gameplay balance
By: OldBoy on Thu, 20 January 2011 00:25
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Re: Gameplay balance
By: jwc2200 on Thu, 20 January 2011 04:28
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Re: Gameplay balance
By: JohnDoe on Wed, 22 December 2010 14:40
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Re: Gameplay balance
By: JohnDoe on Thu, 16 December 2010 18:38
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Re: Gameplay balance
By: DarkONI on Sun, 16 January 2011 23:49
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Re: Gameplay balance
By: jwc2200 on Mon, 17 January 2011 07:09
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Re: Gameplay balance
By: JohnDoe on Mon, 17 January 2011 13:13
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Re: Gameplay balance
By: Keshire on Tue, 18 January 2011 05:32
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