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Re: Gameplay balance [message #60750 is a reply to message #60749] Thu, 16 December 2010 19:34 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
IDontKnow wrote on Thu, 16 December 2010 21:28

I'd still say around the arena is about half way through the game,
If I ever got asked.

Also..
No one asked, not sure anyone really cares. But that does remind me of arena round rewards. While I can change the amount, there's still the matter of the announcer saying how much gold is accumulated. I might be able to remove those lines from the cutscene though.
IDontKnow wrote on Thu, 16 December 2010 21:28

You might want to do something about the simple trading system.
E.g. Buy 10 diamonds at 543 each, as you buy them to price should go up. [This probably means getting rid/changing of the buy in bulk option, which is a simple maths thing E.g. 543x10=5430 [That's how simple the system is, as far as I can see.]

Already on the list as 'Item cost variables'. The general idea is to null it out. Shopkeepers don't rip you off, you don't rip them off, everything's retail value. Ideally, I'd like to have all things cost a certain amount, and selling items only gets you half the retail, but I don't think I can set that up.
 
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