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Re: Gameplay balance [message #60752 is a reply to message #60751] Thu, 16 December 2010 19:51 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
nicomon wrote on Thu, 16 December 2010 21:44

If you do that, you should get rid of trade items as well.
Or find some ridiculous purpose for them, but yea, if I get the pricing done in traditional RPG style I'll likely just toss them. The original idea behind them was to make money by selling them for profit. One other idea is to have them as items that can be found/stolen here and there, and sold as hot loot.
 
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