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Re: Gameplay balance [message #60879 is a reply to message #60874] Tue, 21 December 2010 10:06 Go to previous messageGo to previous message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

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I have an idea for adding balance myself. Make enemy npc attacks(except for bosses and undead)slower to make it easier to be a decent swordsman. Also it would be nice if your character didn't start out with 1h combat animations like that of a master. Seriously, he wields those things gracefully as a CHILD! Would it be possible to make new weapon classes specifically designed so that you have newbie, novice, intermediate, and master swordsmanship styles? I think that might help balance out fable some.

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