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Re: Horns & Halo at the same time? [message #60868 is a reply to message #60867] Tue, 21 December 2010 04:32 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
6 is evil, 7 is good. Wiki page. So you change the horns' CAppearanceModifierDef. That def determines which meshes appear and when, based on stat and rank. So you change the stat variable from 6 to 7 and what you'll get is a set of horns when you're good.
 
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