Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Definition Editing » NPC attributes/editing, spells?
Re: NPC attributes/editing, spells? [message #60950 is a reply to message #60942] Sun, 26 December 2010 02:14 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Bloody Nose wrote on Fri, 24 December 2010 21:01

grrr...I have to bring out the hex editor don't I? Crying or Very Sad
That's a laugh. No, no hex editor for this.

NPC combat, spells and abilities are determined in several ways and in several places. BRAIN, CCombatAbility*Def, COMBAT_SEQUENCE, COMBAT_TYPE, ATTACK_PATTERN, even a few variables in CCreatureDef, CWeaponDef, CPerceivedThingDef can make a difference in combat, even if small. There are also probably a few things we don't know about that can affect combat. Not to mention the actual CREATURE entry, or CAppearanceDef (animation assignment). And some creatures, especially heroes, have unique CDefs specific to particular battles. So there are a lot of things involved, but at least you don't need a hex editor. Razz

Spells... see what you can find in BRAIN, COMBAT_SEQUENCE (will have a name that suggests COMBAT_STYLE) and COMBAT_TYPE, see if you can find anything. If they have special CDefs (that have the name of the creature in them) then that entails a whole new level of work as you may need to do some corresponding TNG work placing markers.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Fable Explorer, Dealing with the creatures category.
Next Topic: how do i edit hero stats
Goto Forum:
  


Current Time: Thu May 16 03:58:03 PDT 2024

Total time taken to generate the page: 0.01158 seconds