Home » Fable TLC » Discussion » Definition Editing » NPC attributes/editing, spells?
Re: NPC attributes/editing, spells? [message #60950 is a reply to message #60942] |
Sun, 26 December 2010 02:14 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Bloody Nose wrote on Fri, 24 December 2010 21:01 | grrr...I have to bring out the hex editor don't I?
| That's a laugh. No, no hex editor for this.
NPC combat, spells and abilities are determined in several ways and in several places. BRAIN, CCombatAbility*Def, COMBAT_SEQUENCE, COMBAT_TYPE, ATTACK_PATTERN, even a few variables in CCreatureDef, CWeaponDef, CPerceivedThingDef can make a difference in combat, even if small. There are also probably a few things we don't know about that can affect combat. Not to mention the actual CREATURE entry, or CAppearanceDef (animation assignment). And some creatures, especially heroes, have unique CDefs specific to particular battles. So there are a lot of things involved, but at least you don't need a hex editor.
Spells... see what you can find in BRAIN, COMBAT_SEQUENCE (will have a name that suggests COMBAT_STYLE) and COMBAT_TYPE, see if you can find anything. If they have special CDefs (that have the name of the creature in them) then that entails a whole new level of work as you may need to do some corresponding TNG work placing markers.
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NPC attributes/editing, spells?
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Re: NPC attributes/editing, spells?
By: JohnDoe on Sun, 26 December 2010 02:14
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Re: NPC attributes/editing, spells?
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Re: NPC attributes/editing, spells?
By: JohnDoe on Mon, 27 December 2010 01:30
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Re: NPC attributes/editing, spells?
By: asmcint on Mon, 27 December 2010 09:35
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Re: NPC attributes/editing, spells?
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Re: NPC attributes/editing, spells?
By: asmcint on Mon, 27 December 2010 11:48
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Re: NPC attributes/editing, spells?
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Re: NPC attributes/editing, spells?
By: JohnDoe on Mon, 27 December 2010 23:20
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Re: NPC attributes/editing, spells?
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