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Re: NPC attributes/editing, spells? [message #60968 is a reply to message #60967] Mon, 27 December 2010 23:20 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
asmcint wrote on Mon, 27 December 2010 11:35

So if that's the case would it be possible to replace the hero's force push with maze's flaming version of it?

No, use enflame. I don't think Maze's force push has flames, considering he uses the same force push as the Hero.

Bloody Nose wrote on Mon, 27 December 2010 12:35

I'm trying to find a creature I could contrast to another non-spellcasting npc, and tryto figure out which spells correspond to what entries. I'd like to see an entry for each spell so I could find out what the entry would be like for certain spells and maybe even catch on to Lionhead's entry system for them, if I'm lucky.
I'll then try to add the entries to an npc. Smile

Well I'll save you some time. The entry system for the spells is that the Hero and a few NPCs use those SPECIAL_ABILITY_* entries. That's it. If you can find any reference connecting the Hero to those entries, then you'll have humbled me quite soundly. But I've checked and there isn't a single one, which tells me that it's something out of our reach.

For NPCs, you want to study and edit the things I told you to. That's where you'll find your answer.

asmcint wrote on Mon, 27 December 2010 11:35

asmcnt-I think you might be able to do that by switching the effect entries for force push with Maze's version of it(they will be in effects.big and you will need to save the actual effect files, though not the definition or subentry, to use his effects). You may also want to wait for JohnDoe because he knows alot more about this stuff then I do. Very Happy

Just the entry data, effects have no subheader. Also, that will only work if the effects are compatible. I wouldn't recommend it. And again, there's only one force push entry and it's shared between Maze and the Hero, so the effects will be the same for both.

asmcint wrote on Mon, 27 December 2010 13:48

So I have to replace the effect files themselves instead of using definitions linking the spell to the effect? Because I don't believe there's an export function for the effect as a whole, just for the entry data and sub header.
Bloody Nose wrote on Mon, 27 December 2010 23:49

Actually, I guess it is the subheader and entry you export. I assumed effects hada file associated with them. I'd back it up before trying it though.

Now you're both doing it, it's hard to understand what either of you are saying.
 
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