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Re: Guards to summoners? etc [message #61015 is a reply to message #61014] Sun, 02 January 2011 02:08 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Arenar wrote on Sun, 02 January 2011 04:00

Maybe look at the tutorials section? Confused
Or maybe read my post. Neutral
JohnDoe wrote on Wed, 29 December 2010 04:39

The proper way to go about this is to create a new creature entry based off of the summoner or whatever it is you want. Give it a CGuardDef and a CTCGuard (use ChocolateBox to sort the CTCs afterward, or do it manually). Then change the guard lineup at the bottom of the CVillagePeopleDefs in the VILLAGE entries. You may want to tweak the brain, faction (CEnemyDef), CCreatureDef, you know, all that other stuff to get the creature acting just right.
So, you create a duplicate set of entries for the summoner or whatever creature you want as a guard. Take any entry specific to the creature (from the CREATURE entry), rename it, throw it all in an FMP, close FE, open FE again, load the FMP.

Then, add a CGuardDef to the CDefs, as well as a CTCGuard to the CTCs. Sort the CTCs by CRC, which can be done in CBox or by hand (just use CBox).

Open up the VILLAGE entries, open their CVillagePeopleDef entries, scroll to the bottom and you'll see the guard lineup. This is what determines which guards (CREATURE entries) show up based on how many guards have been killed. So clear the array except for the last one, and change the CREATURE entry to that of your duplicated summoner.

Then tweak all the entries as needed until it comes out exactly right. It might be time-consuming, but it's the proper and most effective way to work the definitions without screwing up the rest of your game.

Now if you need advice on how to do something in this, then you can ask specifically what you need help with. To just say that you need someone to explain it is going to get you shrugged off and pushed to the back of people's minds, because they have better things to do.
 
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