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Re: Lotus Staff [message #61010 is a reply to message #61006] Fri, 31 December 2010 15:33 Go to previous messageGo to previous message
nicomon is currently offline  nicomon
Messages: 199
Registered: November 2007
Location: Zearth
How are you attaching the effect to the mesh? The default hobbe staff uses "CParticleAttacherDef" for that specific effect(note: It uses the normal "CSpecialEffectDef" or any other effects.). Might worth taking a look at, because there is also something directing something else to "SHOT_CREATION_DUMMY" in that CDef as well.

I divided by zero and survived.
Two of Diamonds, people. This is important.

[Updated on: Fri, 31 December 2010 15:34]

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