Re: Lotus Staff [message #61010 is a reply to message #61006] |
Fri, 31 December 2010 15:33 |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
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How are you attaching the effect to the mesh? The default hobbe staff uses "CParticleAttacherDef" for that specific effect(note: It uses the normal "CSpecialEffectDef" or any other effects.). Might worth taking a look at, because there is also something directing something else to "SHOT_CREATION_DUMMY" in that CDef as well.
I divided by zero and survived.
Two of Diamonds, people. This is important.
[Updated on: Fri, 31 December 2010 15:34] Report message to a moderator
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