Fable: The Lost Chapters Mod Scene
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Re: What about those demon doors...? [message #61112 is a reply to message #61108] Wed, 12 January 2011 16:58 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
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Registered: October 2007

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asmcint wrote on Wed, 12 January 2011 16:02

I guess it is possible, except for two things. Cutscene triggers, and a requirement for entering, which would probably require some wierd, over-complicated script. and once this requirement is filled, you'd need another type of cutscene trigger to recognize it. Keep in mind we couldn't give it sound, as that would involve cracking the dialog files. But if you can get past the cutscene triggers and the proper scripts, it would be possible. Just using text without sound for his dialog. =/
wut

Copy/paste a set of existing demon door scripts. These will be a door, a face, and a wall. Don't do this in ChocolateBox or AlbionExplorer. Of important note is the ScriptName lines for the door and face. They'll be different, but they correspond with each other. All the coordinates for all three scripts can be the same, you get a better fit that way, make sure to adjust the initial position lines at the bottom of the face script (X and Y will be TNG coordinates plus coordinates of the map given in FinalAlbion.wld, Z will be the same).

The only thing I could see being a problem would be certain types of doors, like the one that requires you to slay a bunch of hobbes. That one might require placement of markers, you may want to look into that. But other ones like the light or arrow hit doors shouldn't be a problem at all.

Another thing that could possibly be an issue is having more than one of the same type of door in the same region. For example, if you have two doors in one region and they have the same requirements, the theory is that opening one will open the other.

But this is just for the door. You still have to put a region exit point on the other side of the door that teleports you to another region. Still, this can be copy/pasted from existing setups.

And always change UIDs. They need to be unique.
 
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