Fable: The Lost Chapters Mod Scene
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Re: Bodyguard tips [message #61426 is a reply to message #61420] Fri, 11 February 2011 09:32 Go to previous messageGo to previous message
AlexanderTheAlright is currently offline  AlexanderTheAlright
Messages: 98
Registered: February 2011
Location: Inside a Demon Door
Right-o.

NewThing Marker;
Player -1;
UID 18446790104187468629;
DefinitionType "MARKER_CREATURE_GENERATOR";
ScriptName CreatureGenerator;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 55.339844;
PositionY 60.976074;
PositionZ 34.526314;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCCreatureGenerator;
CreatureFamilies[0] "BANDIT_FAMILY_01";
CreatureFamilies[1] "BANDIT_FAMILY_02";
GenerationRadius 19.0;
SelfTriggerRadius 1.0;
SelfTrigger FALSE;
SelfTriggerResetInterval 0;
TriggerOnActivate TRUE;
ActiveCreatureLimit -1;
TotalGenerationLimit -1;
NumTriggers -1;
ScriptNameOfAllGeneratedCreatures "";
EndCTCCreatureGenerator;
StartCTCActivationReceptorCreatureGenerator;
DeactivateAfterSetTime TRUE;
FramesAfterActivationToDeactivate 150;
ActivateOnActivate FALSE;
TriggerOnActivate TRUE;
EndCTCActivationReceptorCreatureGenerator;
StartCTCActivationTrigger;
ReceptorUID 0;
EndCTCActivationTrigger;
StartCTCCreatureGeneratorCreator;
EndCTCCreatureGeneratorCreator;
Health 1.0;
EndThing;


I'm now really getting back into mods again, so forgive me if I seem like a noob.
 
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