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Re: new quests? [message #61486 is a reply to message #61484] Sat, 19 February 2011 07:16 Go to previous messageGo to previous message
asmcint is currently offline  asmcint
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Registered: April 2010
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OldBoy wrote on Sat, 19 February 2011 09:04

There are other ways of simulating quests.
With the player being guided by signposts for example.

So with that logic, I could take mostly unused areas like the insides of demon doors, and the bandit toll area, possibly the picnic area and lookout point, and make signposts guiding you along to an ultimate reward?


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