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Re: new quests? [message #61489 is a reply to message #61486] Sat, 19 February 2011 07:59 Go to previous messageGo to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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asmcint wrote on Sat, 19 February 2011 16:16

OldBoy wrote on Sat, 19 February 2011 09:04

There are other ways of simulating quests.
With the player being guided by signposts for example.

So with that logic, I could take mostly unused areas like the insides of demon doors, and the bandit toll area, possibly the picnic area and lookout point, and make signposts guiding you along to an ultimate reward?

Yeah. Maybe throw in some time base scripting as well.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
 
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