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Re: puntable children [message #61674 is a reply to message #61668] Wed, 02 March 2011 14:50 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I've made kickable children before. It's an easy matter, add a CKickableDef and its corresponding CTC to the children, sort CDefs and CTCs, fiddle around with the CKickableDef values until they fly exactly as you want them to.

It's hilarious to kick balverines off the map.

[Updated on: Wed, 02 March 2011 14:51]

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