Re: [Graphics] (Another) Weapon Tutorial Video [message #62674 is a reply to message #62673] |
Sat, 30 April 2011 19:00 |
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asmcint wrote on Sat, 30 April 2011 18:26 | Hey, I just ran a test out of curiosity, to see if FE writes models in the proper fable way instead of writing them the way they were when they were imported, and I found out, that you can fable ready your mesh by loading it into FE, not applying anything, and saving the model LOD. You now have a fable ready mesh to use from that, and it's far easier than screwing with the text. (That's not to say it applies helpers, it just writes things the proper way, not the blender way.)
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The whole point of making it fable ready is to make it recognize the helpers and stuff properly. You could do it this way, but in the end it's only more work
"All of the work, and none of the play, will surely provide for a speedy decay"
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