Re: Adding new content without replacing - how much? [message #62946 is a reply to message #62944] |
Sat, 21 May 2011 15:46 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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We can add new objects, which includes new models and textures, we can make new text entries for these new objects, I think we can even add new effect entries if we use edited versions of existing effects(editing has to be done by hand with hex editor). We can also make new attack styles for the hero using existing animations, via the cappearancedef. But we can't make new spells, we can't make new levels, we can't make new quests, we can't add new NPC dialog, or edit existing NPC dialog for that matter. Pretty much, what makes modding most games really awesome, (IE:Full conversions, new areas, new quests), we can't do. But considering how much lionhead hates us, we can do a lot.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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