Fable: The Lost Chapters Mod Scene
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icon2.gif  Fable: Fallout....! Testers/helpers/suggestion..ers would be great [message #63270] Mon, 06 June 2011 01:19 Go to previous message
OogaBoogaBooga
Messages: 269
Registered: May 2011
Location: Everywhere
Work In Progress thread--> http://fabletlcmod.com/forum/index.php?t=msg&goto=63357& amp;#msg_63357

Features:::
-New rusty, dirty, 'steampunk' textures for everything (for buildings, weapons, armor, props... literally everything)
-New food and drinks (like oil, rum, chicken, and a few easter egg foods)
-New easter eggs! Very Happy (no details, they're secret)
-Heavily edited regions with new hidden abandoned ghost towns (with treasure)
-Brand spankin' new environment textures
-New gear styled legendary weapons
-Edited quest names and rewards
-Edited spells
-Edited creature drops
-Edited enemy health
-More lengthy boss fights
-New intro videos
-New music to fit the theme
-New masks and maybe new armor
-Less silver keys, but more need for them due to more hidden key chests with helpful stuff in them
-New (more like edited) augmentations
-Expensive but stronger weapons and armor
-Guns (more like cannons) instead of crossbows
-Very little general experience
-New allignment effects
-Totally restyled hero (you'll know what I mean when I post a screenshot)
-Slower money making
-New ending credits
-A lot more, this is just the beginning....
The overall goal is to make the game more in depth and basically a whole new 'experience' that will surprise the hell out of people who are used to how Fable is, or not, who knows yet. I'll be putting a lot more time into this one because I don't have to work for a whole year and I have too much time on my hands until I can go back
Any type of feedback would be great also
Progress
==I mostly need people who would like to test out pieces of the mod and give me their opinion on what should be changed, pros/cons, bugs, ect..== or people who want to make suggestions Razz

[Updated on: Mon, 13 June 2011 16:19]

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