Fable: The Lost Chapters Mod Scene
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Re: Hooded Mask [message #68910 is a reply to message #68905] Wed, 26 June 2013 13:56 Go to previous messageGo to previous message
Sparrow
Messages: 562
Registered: March 2011
morerunes wrote on Tue, 25 June 2013 14:46

Every object created for fable is split into parts like that, since that is how the game is built. When putting it in a chest, only put OBJECT_HERO_HAT_MASKED_HOOD into the chest, or you'll crash the game. A chest can't hold a texture or CInventoryItemDef or anything like that, just objects.

If I remember correctly, cbox only searches in the game.bin when trying to spawn something. So we should probably stop naming the cdefs after the objects so when we search, it wont show the cdefs! But that would make it harder to make an fmp... It's really not that big of a deal, I'm just saying stuff..


Are you shpongled?
 
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