Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Tutorials » [Tutorial] how to convert x.files using gmax
[Tutorial] how to convert x.files using gmax [message #64034] Thu, 14 July 2011 02:20 Go to previous message
henryirvin is currently offline  henryirvin
Messages: 39
Registered: June 2011
Location: Batulicin
if u want convert x.files using gmax follow these instruction...

Exporter Installation http://screenracer.com/3drad/gmax/

There are several plug-ins required to export .X files from gmax:

1. First download the ‘Gmax gamepack SDK’ found at this link: http://screenracer.com/3drad/gmax/ FlightSimulator exporter plugin[/url]. Size is about 15Mb. Although only 3 files are actually needed, they are not available as separate downloads, so unfortunately you’ll need to download the whole thing. download all of them....

2. After download, you’ll see that the 'fs2004_sdk-gmax-setup' is an exe. If you install it in the default gmax directory, you’ll end up with a lot of extra stuff that you don’t need. So create a new folder somewhere on your hard drive and install it there.

3. When done, open the folder, go to gamepacks > fs2004 > plugins. And copy all 3 files: 'FSModelExp.dle', 'makemdl.exe' and 'makemdl.parts.xml' to your main ../gmax/plugins folder.

4. You need to rename two of the files. Right click on 'makemdl.exe' and rename it to to 'mkmdl.exe'. Then right click on 'makemdl.parts.xml' and rename it to 'mkmdl.parts.xml' (without the quotes).

5. Next, unzip 'MDLCommander.zip'. Then copy 'mdlcommander.exe' to your main ../gmax/plugins folder. This file also needs to be renamed. Right click on 'mdlcommander.exe' and rename it to 'makem.exe'.

6. Finally, unzip 'Middleman13beta3.zip'. Then copy 'makemdl.exe' to your main ../gmax/plugins folder. That’s it, you’re done!
Using

To convert your gmax model to .X format. Go to ‘File > Export’ and select ‘Flightsim Aircraft Object (.MDL) from the file type dropdown. Type in a filename and click Save. The Middleman dialog window should now appear. Click the ‘Options’ tab and check ‘SaveXFile’ (this saves the x file) and ‘nocompile’ (this tells mdlcommander to only create an .X file not mdl/bgl). Then click the GO button.

After a few seconds the dialog will close and your newly exported .X model should be in the directory where you saved it to.

i forgot, i found this tutorial from here

http://www.3drad.com/forum/index.php?topic=577.0

[Updated on: Thu, 14 July 2011 02:21]

Report message to a moderator

 
Read Message
Read Message
Read Message
Previous Topic: How to make guards attack villagers & children
Next Topic: Region Name,Description,and Map Region Title Editing Tut
Goto Forum:
  


Current Time: Sun Apr 28 01:45:41 PDT 2024

Total time taken to generate the page: 0.00950 seconds