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Re: Kung Fu? [message #64233 is a reply to message #64232] Thu, 04 August 2011 22:11 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Then you're looking in the wrong place because it's as straightforward as it gets. Scroll to the first CHeroMorphDef, 10535 if memory serves me well, open it. When the entry window opens, click the + to expand a tree view. There will be four sections, click the second one. You will see either six or eight (can't remember) bone morph listings in the array, and in each listing there will be a button on the left labeled Del. Del means delete. Click it. When there are no more bone morphs to delete, click apply changes, click Actions|Save Mods and Run Fable, and you're good to go. Edits to the CHeroMorphDef do not require a new profile. So it does not matter how far along the bone morphing is when you remove it.

And if that fails you can manually edit the bncfg files in data\bones. Open them with any text editor, they're plaintext. The general idea is to have the Hero's bone morphs all look like this:

Creature_type: CREATURE_HERO;
#Start_group_settings
#End_group_settings
#Start_Bone_data
#End_bone_data


And don't forget the blank line at the bottom. Without that the morph doesn't... you know what, I guess that won't matter for this.
 
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