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Home » Fable TLC » Discussion » Definition Editing » Disabling explosions on hit while berserker is active
Re: Disabling explosions on hit while berserker is active [message #64249 is a reply to message #64248] Fri, 05 August 2011 19:52 Go to previous messageGo to previous message
IloveFableModding is currently offline  IloveFableModding
Messages: 4
Registered: August 2011
JohnDoe wrote on Fri, 05 August 2011 19:27

To be clear, you want to make it so you aren't pushed by explosions when using the berserk spell? Can't be done. That is a per-creature variable, you can't make it such that it changes when using a spell.


umm sorry I know it was a bit confusing. But just clarifying, I use the berserk spell and it mods my weapons and fists to cause explosions on hit. Normally my fists dont cause knockdowns like berserk does, I want to make it so that when berserk is active I am not knocking people down(not at the starting of the spell).

so that's not possible?
 
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