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Re: All Female Vilage. Three roadblocks still, will post when finished [message #64796 is a reply to message #64795] Sat, 24 September 2011 12:38 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
SergeantKeroroK66 wrote on Sat, 24 September 2011 13:11

First off, I've imported a few female's creature entries into the males of bowerstone, and the children of bowerstone, and for some reason, they still retain their voices and sexuality.
Stop stop stop, you're making this harder than it has to be.

Village entries, VILLAGE_BOWERSTONE_SLUMS, open it. CDefs, open up the CVillagePeopleDef. Change out the men for women, fill all the slots with women I suppose. That will take care of the auto-spawned NPCs.

There may be male NPCs spawned in the TNGs, like that guard that blocks off access to Bowerstone North. Most of these guys will be special scripted and will have something to do with quests, like the teacher. Whatever you want to do about that, go ahead, but I suggest leaving them alone.

You won't have to change any entries to get this done. That alone bypasses the problem of having women who talk like men.

SergeantKeroroK66 wrote on Sat, 24 September 2011 13:11

how to do all of this without rendering the blacksmith, the tailor(male, I think he always is, although there IS a female tailor CREATURE entry), barman/innkeeper, and the market trader near the town entrance useless, as where they could still sell me things, but talk like women, and be attracted to my hero like women.
That presents an issue. You'll have to edit entries for this one, best way to do it is to scrap them altogether and create new female shopkeepers who just stand there and sell the same items as the males. They won't do bartender/smith things though. As for the tailor and general shopkeeper, you can swap them out for female equivalents but I would recommend creating new female shopkeepers with the same inventories, that way it will be more Bowerstone-y and not Snowspire-y.

SergeantKeroroK66 wrote on Sat, 24 September 2011 13:11

Also if I could change the guards around to women while still keeping their guard duties, that would be great, but it's not really far up on my worry list.Razz
That also presents a problem and would require the most definition work. Best way to go about doing this would be to look at how the bandit guards are set up and compare them with the standard guards. The differences you find will show you what you can change without losing guard functionality.
 
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