Re: All Female Vilage. Three roadblocks still, will post when finished [message #64802 is a reply to message #64798] |
Sat, 24 September 2011 22:40 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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SergeantKeroroK66 wrote on Sat, 24 September 2011 15:06 | EDIT: Hey, is there any way I can edit this so I don't have to start a new game for these changes to take effect
| Nope. Pretty much everything you're talking about requires a new save.
Here's what you do, kill gameflow by commenting out the ActivateQuest line in the user.ini by placing // in front of it. Should look like:
// ActivateQuest("Gameflow");
Then change the SetStartingHolySite line in the userst.ini to that of the holy site in Bowerstone South. Should look like:
SetStartingHolySite("BowerstoneSlumsHSP");
In doing this, when you start a new game you won't have to bother with the guild training crap and you'll already be in Bowerstone South to check things. This helps during testing, you'll obviously want to revert the edits later on.
SergeantKeroroK66 wrote on Sat, 24 September 2011 15:06 | how do I keep the inventory of the shopkeepers
| Inventories, shops and shop keepers are tied together in a really stupid way. Start with the building. I'll run through one for you.
BUILDING_BS_SHOP_TAILOR_01, CDefs, CShopDef. Scroll down to PreferredShopkeeperCreatureID and change it to the ID of your new female shopkeeper. Then, when the village is loaded and spawns the NPCs, it'll pick up the female shopkeeper and use that one for the shop. The inventory will remain the same.
SergeantKeroroK66 wrote on Sat, 24 September 2011 15:06 | when I DID start a new game with my test changes, most of the people who's gender I changed in the village entry disappeared, so it's more of a ghost town than anything, so how do I make it so they still spawn?D:
| Might be a bug, sleep for four/five days and nights and if they're still gone, then it becomes an issue. You may want to try using different female entries rather than using the same one all the way through.
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