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Re: bumpmapping errors [message #65329 is a reply to message #65328] Wed, 23 November 2011 17:09 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
asmcint wrote on Wed, 23 November 2011 18:06

Fable doesn't like blue bumpmaps. Don't ask me why, but for some idiot reason, it needs to be yellow. Rolling Eyes
Not true. Fable uses inverted bump maps, true, but the only consequence of having them be blue is that the bump is bumped in the wrong direction, which really is picking nits because no one will be looking that close to tell.



The problem here is simple. Don't use that version of FE. The story is a long and boring one. The point is short and simple: That version of FE is broken.

A lot of function is broken. This was done in the process of adding the sound-related features. Because the source to the project was lost, it can never be finished, those new features will never be complete. So really it's just there to take a look at sounds, and the rest of the FE functionality will remain broken. So when looking at sounds, use that one. When modding, use an older version.
 
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