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Home » Fable TLC » Discussion » General Mod Discussion » Darkwood Cullis Gate - Permanent Activation Question
Re: Darkwood Cullis Gate - Permanent Activation Question [message #65436 is a reply to message #65428] Mon, 12 December 2011 18:09 Go to previous messageGo to previous message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

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Unfortunately I think all the real Cullis Gates are hard-coded in, hence can't be edited. Much like the map table.

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
 
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