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Home » Fable TLC » Discussion » General Mod Discussion » Darkwood Cullis Gate - Permanent Activation Question
Re: Darkwood Cullis Gate - Permanent Activation Question [message #65437 is a reply to message #65436] Mon, 12 December 2011 18:33 Go to previous messageGo to previous message
nicomon is currently offline  nicomon
Messages: 199
Registered: November 2007
Location: Zearth
While we can make custom cullis gates which show up when we use the guild seal(or step onto a preexisting one), I don't think we have found a way for them to only be active after a certain point.

I divided by zero and survived.
Two of Diamonds, people. This is important.
 
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