Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » General Mod Discussion » Darkwood Cullis Gate - Permanent Activation Question
Re: Darkwood Cullis Gate - Permanent Activation Question [message #65439 is a reply to message #65428] Tue, 13 December 2011 11:44 Go to previous messageGo to previous message
MontySmith is currently offline  MontySmith
Messages: 2
Registered: December 2011
That's too bad. I keep forgetting scripting for Fable doesn't work the same way as scripting for the Elder Scrolls, hence why I was thinking it would be fairly simple. Thanks for the help anyway.
 
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