Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » General Mod Discussion » Darkwood Cullis Gate - Permanent Activation Question
Re: Darkwood Cullis Gate - Permanent Activation Question [message #65450 is a reply to message #65428] Sat, 17 December 2011 01:21 Go to previous message
farner is currently offline  farner
Messages: 1
Registered: December 2011
Hi, I'm a complete noob and have just gotten into modding Fable. I have FE and have used it to remove the weapons restriction on Bowerstone South and the like. What I'm trying to do is get to Hook Coast, Knothole Glade, or Witchwood early in the game rather than mid-game. Is there any possible way if like your saying activating the Darkwood Cullis Gate would glitch the game?

I've looked everywhere and can't find anything. Thanks in advance.
 
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