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Home » Fable TLC » Discussion » Definition Editing » Weapon changing based on other factors
Weapon changing based on other factors [message #66386] Wed, 18 April 2012 18:30 Go to previous message
nathangibbs is currently offline  nathangibbs
Messages: 52
Registered: October 2008
Location: Playing Fable
I got the idea from the colour changing will robes, that were based on alignment....

Is it possible to base texture changes, and stat changes on a weapon based on statistics?

Like, a weapon that changes based on alignment, but the more evil, the more damage, or vice versa.

Or a weapon that gets stronger the more kills you have had with that weapon (which I'd like to use for an idea of leveling up weapons).

Not sure if it's possible or not though, so I just thought I'd check first before I go crazy on it.
 
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