Fable: The Lost Chapters Mod Scene
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Re: WIP - Game Hacks [message #66521 is a reply to message #66520] Sun, 29 April 2012 11:25 Go to previous messageGo to previous message
Sativarg is currently offline  Sativarg
Messages: 68
Registered: April 2011
Yea I figured the toggle was going to be very difficult if not impossible when I was writing about it. I am glad you where able to manage what you have so far.

I am not sure what I am seeing in those walking characters. In knothole glade some women walked bent kneed and seemed more masculine. At times (occasionally), Other characters seemed to slide farther than the animation of stepping would naturally move them. But I find myself holding the right mouse button a lot so maybe the effect I am perceiving is due to relative speed. Perhaps I am just noticing things that where always present because I am now looking for changes.

I will have to take some more controlled observations with and without the loader enabled. The scenes with Scythe and Whisper and Guards that take the hero into walking seem to be working well. I believe you had mentioned concernes about that.

I wonder, the game is able to render the hero walking in those "cut scenes" and then jogging out of "cut scenes", would some mechanism related to such scenes facilitate greater control for your project? But you, undoubtedly, are already aware of this possibility if it exists.

Update:
I did some searching and found this
Fable: The Lost Chapters Mod Scene: Definition Editing => This is how you make your hero walk like a normal person.

I made the substitution from ANIM_HERO_WALK to ANIM_HERO_JOG and left the weapon locomotions alone. Now when I want to jog I can pull my sword or bow. Also my fighting style seems to be more comfortable for me. I did this testing without the hack for walk enabled.

Would it be possible to include ini options for say
[Debug]
Debug_Console=false

[Mods]
Walk_Patch=True ;only unarmed
Walk_Patch_Combat=false ;walk with weapons and berserk 

[Cheats]
Infinite_Magic=false

Combat jog locomotion animations found in
graphics.big>>MBANK_ALLMESHES

  • ANIM_HERO_CROSSBOW_PUMPACTION_JOG_01
  • ANIM_HERO_LONG_BOW_JOG_01
  • ANIM_HERO_SPECIAL_BERSERK_JOG_01
  • ANIM_HERO_SPECIAL_BERSERK_JOG_WITH_SWORD_01
  • ANIM_HERO_JOG_WITH_SWORD
  • ANIM_HERO_HEAVY_JOG_01 ;heavy weapon?
there may be more...
These have walk alternatives that could be substituted if Walk_Patch_Combat=true. I found some animations for hero carrying crates (ANIM_HERO_HOLD_FLAT_CRATE_JOG_01) that must be used some where I have not noticed or just unused.
ANIM_HERO_HEAVY_JOG_01 may be for hero not strong enough to lift a heavy weapon or just the great-sword and big axes animation?

[Updated on: Sun, 29 April 2012 14:49]

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