Fable: The Lost Chapters Mod Scene
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Re: [WIP] - Fable SDK [message #66877 is a reply to message #66874] Fri, 22 June 2012 19:03 Go to previous messageGo to previous message
morerunes is currently offline  morerunes
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Important highlights:

CObjectAugmentationsDef - This lists augmentations for a weapon and a number of other things, but most importantly lets you define how many open slots a weapon has and if any of them are filled by default/with what

CWeaponDef - Defines damage for a weapon

CCreatureDef - Defines any creature or person

CThing - These are used in the maps and define an object and its location / rotation / scripts / etc. This can be an object (which can be a weapon, food, static object, etc), a creature, and maybe some other things. It's been a while and I don't remember that clearly.

CBonusItemDef - Defines food properties


Another good excercise would be to download a mod from this forum, rename it from *.fmp to *.big and use the File >> Open feature of Fable Explorer or Chocolate Box to view its contents. It will list what CDefs are included


"All of the work, and none of the play, will surely provide for a speedy decay"
 
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