Fable: The Lost Chapters Mod Scene
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Re: High Res Barrels [message #67009 is a reply to message #67008] Wed, 18 July 2012 16:27 Go to previous messageGo to previous message
DavidKron is currently offline  DavidKron
Messages: 14
Registered: July 2012
Location: Gothenburg Sweden

Thanks.

512 is the original size,wich it otherwise scales it down to before it scales it up agen.

When you get closer to any mesh the texture scales up. This does ofcourse happen to a 512 x 512 texture. However if its actually anything else but 512 x 512 it gets scaled to 512 x 512 before it is rendered on the mesh.

In other words, no it does not happen to a 512 texture because it is already 512 x 512 pixels.

Hope you understand what i mean Razz

And i dont think its just a coincidence, a bug or something happening incorrectly. Theres a reason why it does like this and i want to find out why. I dont think Microsoft Games would let any of their studios have an engine that sometimes "renders incorrectly" using their DirectX API. Razz


David
 
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