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Re: blender armour template ? [message #68310 is a reply to message #68309] Sun, 19 May 2013 13:02 Go to previous messageGo to previous message
morerunes is currently offline  morerunes
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Falset wrote on Sun, 19 May 2013 12:28

if you import it into a weapon graphic and save the model LOD, it fixes it for fable.


See, this is not the first time that I have heard this. Do you mean that you export from blender, import with FE, then save it from FE, then re-import it? Because to me that seems highly redundant. If it exports correctly, then surely that means the data structure is already in the correct format within the game code, or else it wouldn't export properly. Or do you mean that clicking "Save LOD" and saving the file somewhere somehow fixes the problem, and no further action is required for it to work properly in the game?


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sun, 19 May 2013 13:18]

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