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Re: Nostro Armor [message #68658 is a reply to message #68654] Mon, 17 June 2013 23:06 Go to previous messageGo to previous message
Lenop is currently offline  Lenop
Messages: 83
Registered: September 2012
Falset wrote on Mon, 17 June 2013 21:05

I've adjusted the upperarm and clavicle skinweights a million times but part of the armor that I don't want to move still moves.
It depends on what part of the mesh you're talking about.

For the pauldrons you probably want it weighted wholly to the clavicles. Anything below that is upper arm and so on. Anything above or more central to that should be weighted wholly to the spine bones. That's the cool thing about big pieces of metal, since they're not supposed to be flexible you can just weight things 100% to single bones and not worry about trying to figure out how much weight goes to this or that to make things look right. Cloth, for example, is a pain in the ass.

And don't give up. Smile
I'm no good at this stuff, I've learned about as much as I'm going to and I will never get better. You on the other hand will, and with enough practice you're going to be stupidly good at this.

Falset wrote on Tue, 18 June 2013 01:05

Helms are easy!
Yep. Very Happy

[Updated on: Mon, 17 June 2013 23:07]

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