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Quest Flowchart?
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71604&th=11049#msg_71604
I'll get into the details when it's more than an idea. For now, anyone just happen to have something like a flowchart detailing precisely the order of the gameflow?
Like, game start. These quests activate. These maps are available. Once this quests is complete, this happens, etc.
Failing comprehensive documentation just laying around, I'm hoping to hexray the exe and put it together with tng/gtg scripts, wld, script.bin, quest data in the game.bin, and hope I can be done sometime in this year, unless someone has a better idea. I mean, I've picked up a few things in my time away, but it's still a sizeable job. ]]>JohnDoe2017-04-10T02:05:24-00:00Re: Quest Flowchart?
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71605&th=11049#msg_71605
JohnDoe wrote on Sun, 09 April 2017 21:05
I mean, I've picked up a few things in my time away,
So, you learned a bit from the other inmates?]]>jwc22002017-04-11T01:23:29-00:00Re: Quest Flowchart?
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71606&th=11049#msg_71606
I know I've said a lot of things were impossible or prohibitively difficult, and all that's still true. But there's stuff I haven't tried, and I want to take another stab at navdata. All that's down the road though, for now I have forty vanilla playthroughs to do. >.>]]>JohnDoe2017-04-11T02:56:43-00:00Re: Quest Flowchart?
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71612&th=11049#msg_71612
Sparrow2017-04-14T08:13:12-00:00Re: Quest Flowchart?
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71640&th=11049#msg_71640
Great to see you back, especially with this in mind ]]>Zyreq2017-05-25T00:16:02-00:00Re: Quest Flowchart?
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71641&th=11049#msg_71641
Sadly production is still on the drawing board. I've started and restarted work on this several times. On the plus side I took something away from each reset, which will improve the end result.]]>JohnDoe2017-05-25T01:12:50-00:00Re: Quest Flowchart?
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71643&th=11049#msg_71643
JohnDoe wrote on Wed, 24 May 2017 18:12
Hey, nice to see you too.
Sadly production is still on the drawing board. I've started and restarted work on this several times. On the plus side I took something away from each reset, which will improve the end result.
We'll be tuning in.
Once i grab some free time i would love to get back into modding this game as well.
Have you tried modding Fable Anniversary?]]>Zyreq2017-05-26T06:11:39-00:00Re: Quest Flowchart?
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71644&th=11049#msg_71644
Zyreq wrote on Fri, 26 May 2017 01:11
Have you tried modding Fable Anniversary?
I have not. I may, though; if this project works out, I may attempt to produce an anniversary version.]]>JohnDoe2017-05-26T16:57:57-00:00Re: Quest Flowchart?
http://fabletlcmod.com/forum/index.phpindex.php?t=rview&goto=71667&th=11049#msg_71667
Anacleto2017-07-29T04:39:05-00:00