=====Modelling Information===== note: This isn't a "How to use application" page. This assumes basic knowledge of the app your using. ====Non-Animated Model Hierarchy==== * Scene-Root * MESH_NAME * Meshes * Orphan_Helpers * Helpers ====Animated Model Hierarchy==== * Scene-Root * MESH_NAME * Meshes * Root Bone in Skeleton (Usually Movement_dummy) * Orphan_Helpers * Helpers ====Helpers==== There are two types of helpers. Helper Points[HPNT] and Helper Dummies[HDMY]. The difference is that Dummies store rotational information. When creating them. Be sure you use exact spelling and capitalization. ===Dummy Helpers=== ==Action Points== Action Points are used by NPCs so they know to perform an action at the specific spot. HDMY_ACTION_POINT //...Generic Action Point (used in beds)//\\ HDMY_ACTION_POINT_1 //...Generic Action Point (used in lamps/Chests)//\\ HDMY_ACTION_POINT_BARMAN_01 //...01-N Uses the tap//\\ HDMY_ACTION_POINT_JUGEMPTY_01 //...01-N Places Empty jugs//\\ HDMY_ACTION_POINT_JUGFULL_01 //...01-N Places Full jugs//\\ HDMY_ACTION_POINT_MAID_01 //...01-N Grabs mugs//\\ HDMY_ACTION_POINT_SIT_01 //...01-N Sits at seats//\\ HDMY_DUMMY_POINT_TANKARD_01 //...01-N Places tankards//\\ HDMY_ACTION_POINT_BLACKBOARD //Uses Blackboard//\\ HDMY_ACTION_POINT_DESK //uses Teacher Desk//\\ HDMY_ACTION_POINT_GAME_MASTER //GameMaster Sitting spot//\\ ==Augs== HDMY_AUG_01\\ HDMY_AUG_02\\ HDMY_AUG_03\\ HDMY_AUG_04\\ ==Weapon Attachement Spots== HDMY_WEAPON_FOCUS_01 //Typically the primary hand//\\ HDMY_WEAPON_FOCUS_02 //Typically the secondary hand//\\ HDMY_WEAPON_FOCUS_03\\ HDMY_WEAPON_FOCUS_04\\ ==Misc== HDMY_CREATEOBJECT-OBJECT_GENERIC_BARTAP_01 //Use any Object name//\\ HDMY_COUNTER_PLACEMENT\\ HDMY_WALL_MOUNT_DUMMY\\ HDMY_Dummy01\\ HDMY_GOODS_PLACE_01\\ ===Point Helpers=== HPNT_TARGET_CURSOR_POINT\\ HPNT_NAV_LAYER_01\\ HPNT_weapon_pos_a //Used for hit detection//\\ HPNT_weapon_pos_b //Used for hit detection//\\ HPNT_CREATEPARTICLE-CANDLE_FLAME //Use any Effect name//\\