====ARMOUR==== ===Types=== * 0 - Weapon Damage * 1 - Melee Damage * 2 - Lightning Damage * 3 - Fire Damage * 4 - Projectile Damage * 5 - Explosion Damage * 6 - Drain Life Damage * 7 - Unknown Damage (Possible Heal??) * 8 - Force Push Damage * 9 - Holy Spell Damage * 10 - UnHoly Spell Damage ===Calculating Damage=== DamageType(Divided by 500) * ArmourPercentage(CAppearanceModiferDef of the specific clothing object) This is the default values that the base game uses: * 50 - Head (.1) * 50 - Gloves (.1) * 200 - Shirt (.4) * 174 - Pants (.35) * 25 - Boots (.05)