* OBJECT->OBJECT_NEW_ITEM * CTextureReplacementDef (Good for reusing an exsiting model with a new texture) * //New Texture added here// * //New Mesh added here //(Folded item used when spawning) * CAppearanceModifierDef * //New Mesh added here //(The actual worn clothing) * CInventoryDef * //New Texture added here// (For the HUD Icon) * //New Text entry added here// (For the Object's Title) * //New Text entry added here// (For the Object's Description)