[Null terminated String] \\ [3] Bit Mask \\ [2] Number Cdefs [12 byte blocks] \\ Control Entry Type 5B Number CTCs Int[9 byte blocks] CE6CAB01 Bools Array of 20 Bools[Control+Bool] C9 Thing Group File ID E9 Unknown float 77 Unknown int 86 Max Health float FE Health Given float B6 Unknown Unknown 90 Unknown float C5 Unknown float A8 Unknown float 90 Unknown float F5 Unknown float 0D Unknown float 54 Unknown float 94 Unknown float 55 Unknown Unknown 0C Unknown Unknown EC Unknown Unknown 78 Unknown float 00 Unknown Unknown 1E Unknown Unknown E9 Unknown Unknown 35 Unknown Unknown 78 Unknown Unknown 82 Unknown Unknown 46 Unknown Unknown 08 Unknown Unknown 5F Unknown Unknown 53 Unknown Unknown 2B Unknown float 51 Unknown Unknown 79 Unknown Unknown 05 Unknown int FB Unknown Unknown 68 Unknown int[2] 99 Unknown float E8 Object File ID // Weapon 1?? 94 Object File ID // Weapon 2?? 2A Unknown float 9F Unknown Unknown 6F Brain File ID 99 Unknown Unknown E1 Unknown int F9 Speed? float (I think you may have to change scale first) 0E Unknown Unknown E8 Torso Texture File ID C8 Type,Model,Unk,Scale int, File ID, int, float, null byte 7D Type,Model,Unk,Scale int, File ID, int, float, null byte F2 Unknown int 28 Unknown unknown 23 Attack Style int (Entry #) 9F Unknown bool 15 UI stuff? (Entry#) Int 23 Combat Type File ID A4 Unknown Unknown 12 Unknown bool 7C Unknown int DD Unknown float 2C Death Effect File ID //Might be a camera type?? 59 Unknown bool E3 Unknown bool 04 Unknown bool 70 Unknown bool 32 Unknown bool C6 Unknown bool AA Unknown bool C0 Unknown bool FC Unknown bool 63 Unknown bool