===== ==== Stb Archive Header ==== ===== [4] Bytes - File ID (BBBB) \\ [4] Bytes - Build Verion \\ [4] Bytes - Unknown \\ [4] Bytes - Always (0100 0000) \\ [4] Bytes - Header Size \\ [4] Bytes - Number of Files \\ [4] Bytes - Number of Levels \\ [4] Bytes - Offset to Developer Listings \\ \\ ===== === Developer Header === ===== [4] Bytes - Start (0100 0000) \\ [4] Bytes - Null \\ [4] Bytes - Number of Levels \\ \\ ===== ==== Developer Listings ==== ===== [4] Bytes - Listing Start (2A00 0000) \\ [4] Bytes - File ID \\ [4] Bytes - Null \\ [4] Bytes - File Size \\ [4] Bytes - Offset \\ [4] Bytes - Null \\ [4] Bytes - Length of String Name \\ **~ String** \\ [4] Bytes - Null \\ [4] Bytes - Always 01 \\ [4] Bytes - Length of Second String Name \\ **~ String** \\ [4] Bytes - Bytes Left in Listing * \\ \\ *This is Where regular Entries end. Only Engine Listings have data past here. \\ [4] Bytes - Always 0C \\ [4] Bytes - Always 1600 0000 \\ [4] Bytes - Null \\ [4] Bytes - Unknown (Enumerator or a CRC?) \\ \\ \\ \\ Last Entry: **STATIC_MAP_COMMON_HEADER** Needs to be accessed for easier editing on the individual .Lev Files