==NewThing BUILDING== Player\\ UID\\ DefinitionType\\ ScriptName\\ ScriptData\\ ThingGamePersistent\\ ThingLevelPersistent\\ Health\\ Scale\\ ==Example== NewThing Building; Player 4; UID 18446741874686305204; DefinitionType "BUILDING_BS_SLUM_02"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent TRUE; ThingLevelPersistent TRUE; Health 15000.0; EndThing;