==CTCCreatureGenerator== CreatureFamilies[0] ENUM GenerationRadius FLOAT SelfTriggerRadius FLOAT SelfTrigger BOOL SelfTriggerResetInterval INTEGER TriggerOnActivate BOOL ActiveCreatureLimit INTEGER TotalGenerationLimit INTEGER NumTriggers INTEGER ScriptNameOfAllGeneratedCreatures ENUM *NOTE* Left blank in base scripts ==Notes== CreatureFamilies[0] "family_whatever"; \\ CreatureFamilies[1] \\ CreatureFamilies[2] \\ CreatureFamilies[3] \\ CreatureFamilies[...N] \\ Number Used in-game is proportionate to Renown Level.